Showing posts with label context. Show all posts
Showing posts with label context. Show all posts

Wednesday, 11 June 2014

Facing Reality

Yes, this is a generic picture of Kitti. No, I couldn't think of a picture I could take that might be related to this post.
I wanted to talk, just a little bit, about that giant of social networks, the book of faces. Yes, I've seen The Social Network (the best bits of that film were the ones where I could recognise the soundtrack as being from Nine Inch Nail's Ghosts, or variations of, anyway. And, of course, the bits with the very attractive Andrew Garfield). I know what a big baddie Mark Zuckerberg has become - and yet pretty much all of us, for all of our whinging, still use Facebook.

As I understand it, a growing number of SL users have taken to making Facebook pages for their avatars, and in a few instances, those pages have been removed from Facebook on the grounds that they are not 'for real people'. In terms of Facebook policy, I understand the move, but from the perspective of the people who have put time and effort into these pages, it sucks massively. Often, there was no plan to deceive or trick anybody into thinking the SL avatar the page was for was, in any way, a flesh-and-blood being. 

On a related by tangential note: there exists now a search engine that apparently beats the Turing test - Eugene Goostman. The creepy little guy in the top left-hand corner looks like an SL avatar from 2009.  I wonder if he has a Facebook page.

There are, however, plenty of flesh-and-blood beings out there that use Facebook to create accounts for people who are not real in either life. You only have to watch five minutes of Catfish the TV show to see that, and to see the lengths some people will go to to maintain these false accounts - with intentions to deceive. 

There's no guarantee, either, that the accounts created by flesh-and-blood people using their real names and faces are any less deceptive. There are no restrictions on the number of personalities we are 'allowed', if you like, to play out on the Internet, and there's no obvious way to weed out the fake personalities from the real. It's also possible, depending on the way you engage with Facebook, that the information on your profile and/or your wall could create an image of you that is nothing like the real. And what I understand to be 'real' from one person's page might not be what you perceive to be 'real' from that same page.

As I have written about before, the levels of reality involved in avatar creation in SL vary drastically, and I suspect it might be equally difficult, in some instances, find the line between first life personalities and second, even amongst those who claim to take on a role when interacting in SL. How do you begin to prove the reality of a virtual existence that represents perhaps one side of your first life self? Is there a button you can tick on Facebook's Prove You Are Real system for 'this person is all my good bits', or 'this is a version of me who gets to live out some of my crazier dreams'? How about 'me, but with the legs that go on forever' - because I bet most of us would need to tick that option.

I realise that there are systems in place with Facebook that mean flesh-and-blood beings - 'real' people - can be investigated and asked to prove their reality, too. But it's still a complex issue. Being asked to prove that you are 'real' is a weird request, a really bizarre thing that we are being asked to do more and more frequently these days as computers become ever more wired into our lives. Passwords, your mother's maiden name, your first primary school, the name of your first dog, captcha forms, pin numbers, separate pin codes, alternative email addresses, someone-in-Korea-has-signed-in-to-your-account-is-this-you-? emails: it's only going to get worse and weirder.

Some laptops, designed for personal use, have face scanners and fingerprint readers built into them. My laptop has the latter, and when I first got it, a little icon would pop up in my taskbar practically begging me to create an electronic fingerprint lest some awful being attempt to switch my laptop on without my consent. I've a slightly better idea, Hewlett Packard - how about I just don't let weirdos who might attempt to use my computer without my knowledge into my house in the first place? It's not like it's an anti-theft device, really, either, because burglars are not really the types to hand my laptop back once thwarted.

Whilst setting up to take the picture for this post, Norah appeared behind me doing what appeared to be a sneaky pose. When I asked what she was doing, she said, and I quote, "photobomb = reality". So there. P.S. - no, I changed my dress for the opening shot, your eyes haven't gone squiffy.
I'm not really trying to start a philosophical debate here. I don't have the philsophical knowledge to back it up, and frankly, the nature of reality is interesting but has been debated a thousand times by a million people, all of whom are more interesting than I. What I wanted to do was draw attention to this phenomenon, and say...since when did we allow Facebook to weigh in on this? Since when did Facebook become a philsophical heavyweight?

And the bottom line is: understanding the necessity of such does not make it cease to be WEIRD.

Tuesday, 13 May 2014

Ballooning Vulnerability


I don't consider myself to be a particularly weak person. I have my soft points, but I think anybody who knows me would probably agree that they are not easily got at. This morning, I was made to feel more uncomfortable and more vulnerable than I have ever been in Second Life.

The worst part is that the person who IM'd me and landed their hot air balloon, uninvited, on my skybox roof this morning was not unpleasant. At no point did he insult me, nor make any stupid sexual advances or comments. He sent me a message saying he was in the sim, had seen me on the map, and was saying hi. He told me he was in a hot air balloon, and was coming to find me. Was I in my skybox? I was? Cool. He was coming for a cup of tea. He did ignore my attempts to point out the weirdness of him inviting himself into my virtual home, but I wasn't especially insistent with them.

And why wasn't I? Whilst this was happening, I was relaying the chat to my friends sian and Norah, and they were equally weirded out. Norah was especially uncomfortable, and began to talk about the way girls are taught to be nice in the face of awkward and unwanted advances of all kinds.

She's right, of course. But this is something I am aware of, and something I have seen in my own behaviour and tried to moderate. It isn't that we shouldn't be nice to people because we should, whether we are male or female, but where and how do you draw the line? How do you make the switch from nice to firm? To nasty, even? 

With obvious provocation, it's easy. I kept expecting this guy to sudden realise I was trying to repel him and break out into insults. I expected to be a 'stuck up bitch', or a 'slut', or some 'prudent' combination of both, and had he begun down that path, I'd have had no trouble drawing the line in the sand and linguistically annihilating the bastard. 

But the insults never came, and when he landed on my roof, he still didn't understand that I didn't want him there and that I wasn't about to invite him inside. He stopped just shy of coming in of his own accord, but had my skybox possessed an obvious door, that wouldn't have been the case.

I had thought, as I could see him getting closer on the map, that he would get lost on the way somehow, or that he would get bored and go away. I thought he would get the message and stop. I considered, laughingly, moving the house when he got close by - but that wasn't a particularly practical notion. I also considered teleporting out of the sim and going somewhere else. I'd vanish from his map, and then maybe he wouldn't even be able to find my skybox. 

That's when the vulnerability set in. I had been told when I moved in to this sim that people could only access it if their names were on an 'accepted people' list, and I dutifully gave my friends' names to my landlady so that she could add them to that list and thus they would be allowed to come to visit. The security system in place stops people on the list from teleporting into the sim - but it doesn't stop them walking in, or, say, flying in in a hot air balloon. I have no system for ejecting someone from my house, and I seriously considered leaving it because of somebody else.

That annoys me. The idea of giving up my own turf for fear of somebody else annoys me. And yet, even with that realisation, I didn't know how to make the transition from being nice to telling this guy where to get off. I was afraid of judging it wrongly, of being, ultimately, impolite and/or more heavy handed than the situation called for. 

If it had been sian or Norah, or any of my other friends, faced with this situation, I would have had no qualms about stepping in and telling this guy where to go. I wouldn't have had a single one of these worries. It wouldn't have mattered.

...What is that about?!

Saturday, 22 February 2014

T'internet at Twelve

Kitti says Trololol
 I have a feeling that this might be the most boring blog post I have ever written - and now I've just sold it to you so beautifully. I know, I know, I'm a genius. Anyway.

I have been online since mid-2002 when my grandad brought me my first computer. It was kept downstairs in the dining room and I was allowed to be on the internet for an hour an evening. To begin with, I spent most of my time on roleplay forums, but then my friends signed up for MSN Messenger and all-too-quickly my evenings were consumed (for an hour, anyway) by talking to people I had already spent six hours that day with. I have absolutely no idea what it was we said to each other, but we thought we were cool (we were twelve at the time).

The first thing I learned about the internet, aged twelve, was that we are alone here. Whilst the internet undoubtedly facilitates communication with people on the other side of the world, it is also a tool for isolation. I don't recall ever surfing the net with a friend sat beside me, and even when my friends and I were talking via instant messenger about homework or who upset who at school or something equally shallow and pointless, I would minimize the chat screens when my parents walked passed and might see. If this is how secretive those of us who are twiddling our virtual thumbs are, I cannot imagine how awful those who are doing things that are genuinely dodgy must be.

I also learned that if I got myself into trouble online, nobody was going to come to help me. That was a little more vague a lesson than the first. A friend sent me an email and, somewhere along the way, the email picked up a worm virus. I believed this friend had sent the virus on purpose, and when confronted, that friend cockily announced that he had (which I sincerely doubt). My parents were furious and called the Police, and an officer came around to our house to speak to me about Internet safety. Even aged twelve and new to computers and the Internet, I realise how out of his depth this officer felt, and everything he told me was stuff I had known since day one. Don't give out your name. Don't tell people where you live. Don't give people too many personal details about yourself. You have no idea who the person on the other side of the computer is (unless he happens to have the same Science homework as you, and saw that kid get hit in the eye with that snowball last week). Etc etc etc. The Police Officer had to agree that I was obviously clued up and he left having done exactly nothing to fix the problem at hand - the fact that someone might have fucked up our computer from the inside on purpose. 

The final maxim/rule I learned, if 'rule' is the right word, is that things said online could not be repeated offline. This came a little later, when I was around fourteen/fifteen. My school friends and I were still chatting on MSN Messenger, and one day I received a friend request from someone in my tutor group whom I didn't know particularly well. We started talking and became pretty good friends, although we only saw each other at school during registration as we didn't have any classes together. One evening, we decided to go on webcam and were just chatting and waving at each other when I realised this guy was flirting with me. We were talking about the non-uniform day we had tomorrow and what we thought the weather would be like and etc etc etc. He said I should wear this jacket I had on because it looked really good. Flattered, I walked into registration the next day wearing the same jacket and flashed him a big smile.

He didn't even catch my eye. He actively avoided me all day.

You knew that was coming, didn't you? Well, aged fourteen, I didn't, and I spent the whole day feeling so annoyed that this friendship I had with this guy online did not translate offline. By the time I logged into MSN Messenger that night, I was thoroughly pissed off. Of course, he wanted to talk to me then and put webcams back on, but I didn't want to know anymore. The separation between the Internet and 'the real world' did not - still does not to this day - exist for me in that way.

These might seem like such trivial anecdotes (and they are), but in the past eight years, things haven't changed that much. Admittedly, nobody logs onto MSN Messenger anymore and we now plaster the Internet with our real names and personal details a la Facebook, but you still cannot assume that something said online holds water offline, nor can we seem to stop being so secretive and alone.

And where online exists the culmination of these tendencies and behaviours? Where are they played out to extremes? You guessed it.

Where did you learn your Internet lessons? And for those of you who existed online in the days before Facebook, how many pseudonyms do you have? Maybe we've met before and known each other by other names ;)

Friday, 17 January 2014

Miserable Pornstars

Miserable Pornstars
Paraphrased but real conversations I have had in Second Life over the last two days.

#1 - Wednesday
- How do I know you?
- I don't think you do
- Where do you hang out?
- Well, not many places...sometimes the Library, Hangars Liquides...I did some readings at Commune Utopia
- I've been at the Chamber and I'm new to the Library
- I think I've been to the Chamber once
- Are you a submissive? I don't seem to have a record
- You don't have a record because we've never spoken before
- Are you single? Is your husband not romantic anymore?
- I haven't said anything to either effect. Are you single? Unhappy?
- No
- So why did you think I was?
- Most people in SL are

#2 - Thursday
- Ur a hottie
- Ah, thanks
- I'm a pornstar baby
- In SL, or IRL?
- In SL lol
- Isn't everybody a pornstar in SL?
- Except my neighbour
- It was a rhetorical question
- How did you like my answer?
- Well, it was an answer
- :D
- You liked your answer, didn't you?
- Yes I did lol
- I could have bet money on it

So apparently, we're all miserable pornstars.

Monday, 13 January 2014

The Red Pill

Let's see how deep the rabbit hole goes
Because I'm as mad as a hatter, I logged onto Facebook, and then Tumblr, this morning and invited questions from non-SL users about Second Life. I thought I might get a little variety in the questions, maybe get asked how something worked, or if such-and-such was true, but the four - I know, I know, I need to sit down, it's so many - responses I received were all to the tune of one question: What is Second Life, and why would you ever 'go' there?

Deep breath. 'What is Second Life' has got to be up there with the great unexplainable mysteries of life. God, the Big Bang, dark matters, why washing machines make widows of socks, why toast always lands butter-side down: we may never know the answer to these, nor may we ever come up with a completely satisfactory answer to What Second Life Is, but - take another deep breath - I am going to try and answer it nonetheless. I am going to bravely go where a thousand pink-haired rabbits have probably gone before me (we are talking about the Internet, after all). 

We're going to take the red pill. Fasten your seatbelt, Dorothy.

What is Second Life?
Second Life is a virtual world that exists somewhere within the Internet. When you download SL, what you are really doing is downloading what we call a 'viewer' - software with which to open a portal to allow you to see into, and create an avatar within, Second Life. The language of this suggests the opening of a window - literally - to view something which is already in existence just, usually, beyond your line of sight. When you log out and the window closes, the world carries on without you.

The easiest thing to do is to liken SL to a game - preferably, an MMO like World of Warcraft, except with more possibilities when it comes to character creation and customisation. Whilst this analogy works to explain how SL exists in the first place, it doesn't take into account that SL has no predefined objectives, no scoring system, no health or experience bars. In WoW, you can create characters that all exist in the same world, from the same lore, and all learn and level-up based on the same markers for advancement. In SL, not only do you not 'level-up', but the people you are meeting and interacting with may be pulling ideas and information from entirely different worlds and lores from you. The basis for the creation of their characters might be wildly different from yours, and you cannot even rely on the idea that the person before you comes from the same society as you in the real world, because that person could be from a country on the other side of the world from you. 

It's impossible not to draw similarities between SL and The Matrix. A whole virtual simulated world, a replica of the real world, which you reach by plugging yourself into a computer. If you die in the Matrix, you die in the real world - not the case with SL, but then that's because you cannot really die in SL. If someone upsets you in the virtual world, however, it's not so easy to let that emotion go when you go back to the real world. Whether you like it or not, just as your mind travels into the Matrix, so your mind travels with you into SL. And as Morpheus says and as I have repeated here ad nauseam, 'the mind makes it real'.

It's not all nearly as scary as I have made it sound there. Most of the characters I have come across have been 'normal' humans, so to speak, and because of time differences, and because of the social circles I have fallen in with, most of the people I meet are British or American. Those contexts are not, exactly, worlds apart. The only people I have come close to offending with my foreign-lore-ways were the Tolkien elves, and they turned out to be more laid back than I had been warned they would be. Usually, if you say please and thank you, and know how to take turns in a conversation, you'll be just fine.

In fact, SL seems to thrive on a kind of honesty not found, at least in my social circles, in real life. Anonymity can be a great bolster to confidence, but people in SL are often very forthright and open about things as personal as mental health, and sex. Sometimes, they can be a little too forthright, and as such, a lot of 'drama' takes place. Drama is a major issue for SL, and it's something that has been known to drive people away from engaging with the virtual world. 

Because of the drama, and because there is no specific law (that I am aware of) for SL, SL is populated with vigilantes. On forums, personal blogs, and social media networks such as Plurk, vigilantes launch attacks, rightly or wrongly, against those they deem to be wrongdoers, accusing them of everything from copyright infringement to child pornography. Charity fundraisers that didn't give the money they raised to charity, people that think it's O.K. to sell clothes featuring swastikas or dressed inspired by the Columbine school shooting, insensitive remarks about rape - it's all happened in SL, and it's all been pointed out and dealt with by vigilantes. In terms of social and individual empowerment, it's fantastic; but, with any good vigilante film, there's always the fear that people see and accuse first, and ask questions later. Butchering one person doesn't change a general attitude.  

In terms of physicality, SL looks like...well...a whole lot of different things. There is no one aesthetic, and no rhyme or reason to how the virtual world is arranged. If you owned the land and the building skills, you could place Australia beside, say, Sweden, and have one foot in each replica-country, except SL is usually more diverse than that. Instead of building two countries next to each other, more often than not I find I could have one foot in a boxing ring a la Fight Club, and the other in a meadow which is home to a race of fairies with mermaid fins. 

Because there are so many individual creators and designers, the lands (sims) you can walk through can change as often and as quickly as the English weather. Since there is no are-you-any-good-at-this test, the quality of the builds can vary dramatically, too, and they will only exist as long as you keep paying for the land you are renting from Linden Labs. If you stop paying, you lose your right to build there. If you choose to rent land through a middle man, and someone offers you a better deal, you can move your building to another virtually-physical location. In that way, you can never wholly be sure that the place you are trying to visit is still going to be there. I tried to teleport (main method of transportation, after walking) to the World's End Garden earlier (see what that looks like here - here!), and instead ended up on a sim full of everyday-looking houses and great big palm trees.

Why Second Life? What is the point?
Second Life means a lot of different things to a lot of different people, and what drives them to the virtual world in the first place is not necessarily what keeps them there. There's no way I can account for everyone's motives, but here are some thoughts.

SL is, potentially, a fantastic platform for design, creation, and money-making. Designing avatars and building houses in SL has the same appeal as designing avatars and building houses does on programmes such as the Sims. In SL, however, whilst you can get a limited about of clothes and items for free, things cost money, and land to build on costs money, and so many people turn to creating and selling their owns items or clothing in order to make SL pay for itself. For creatives, it's a great way to make a bit of pocket money, and also another forum for you to spread your artwork. I know of more than one real life artist who uses SL to sell artwork in various forms and to build up another fan-base. SL also offers access, thusly, to a wide range of other creatives with which you can bounce ideas and collaborate. That's exciting, no?

Some people with anxiety and/or depression also find solace in the virtual world. Being able to hide behind a different face can be a confidence booster, and it allows greater control over who you interact with, and when - especially since there are a thousand legitimate and familiar excuses you can employ to soften the I-don't-want-to-speak-to-you blow. There is one person I call friend who uses SL to get out and socialise because he is a full-time carer and cannot leave his house for personal time very often. 

It is also, alternatively, a place in which to hide - just as people hide from real life in books, games, and TV shows - , a place where the thing you are running from doesn't have to exist for a while. There's a danger there, in that a lot of expectation is made of what the virtual world is capable of, and sometimes it is all too easy to hide within its virtual boundaries and not to deal with the issues that originally drove us there. Alternatively, it offers a sanctuary in which to gather strength and support until you are ready to confront the real world. SL can't give you any answers that the real world can't, but perhaps the performance of life, the framing of it - and the performance and framing of yourself - can help lead you to the answers we can only get from ourselves.

Other people use SL as a place for self-experimentation, whether that be on a shall-I-dye-my-hair-purple level, or a am-I-into-BDSM-sex level. This ties (ha ha) into roleplay, but goes beyond just sexual roleplay - SL presents another medium in which to roleplay, listing itself beside the tabletop and forums. People in SL take RP very seriously, and the creation of collaborative stories like this is a wonderful thing in my opinion.

As I have written about here (- here!), there is no obligation to be the person you are in real life in your Second Life. If you want to log on and act like a chauvinist, off you go (it happens more than you might imagine). You can use your avatar to pretend to be confident, to pretend to be a rogue - to pretend to be whatever you like. As I've suggested, you don't even have to be human. You could be an animal, real or mythological, or a car, or an aeroplane, or a robot. The limits are the building skills of the virtual community.

The point, truly, is that Second Life has no point other than the point you give it, and many people stop engaging with Second Life when their original motive finds some real-life conclusion. If you get passed the difficult interface and utterly unintuitive avatar customisation, as well as the idiots that line up to flash their fake penises at newbies, there are some fantastic things to see in Second Life. Virtual coastlines, beautiful dream-worlds, spaceships, dragons, diners plucked straight out of the 1950s; if you can think of it, it probably exists, and if not, you can create it for yourself. 

Of course, there are an awful lot of fake penises kicking around, too.

Does that even begin to answer either question? There seems to be so much to say, but I think that is enough for now. I'm late for a very important date.

Sunday, 5 January 2014

Don't Nuke Our Cyberspace, Bro!

collective hallucination
I have begun reading a book, Technobiophilia, Nature and Cyberspace by Sue Thomas, and although I haven't read very much yet, it is really interesting. Interesting enough to send me scurrying back here to take screenshots of Kitti in space-soldier gear in the multi-coloured sensation that is the bar at Hangars Liquides.

Thomas cites John Perry Barlow's 2006 book, From Counterculture to Cyberculture, as discussing how 'the notion of the disembodiment of cyberspace got mixed up with mysticism and LSD for a while',  and goes on to say that the term 'cyberspace' itself has long been out of fashion, except with the military, 'where it represents a potential combat area'. In 2011, the US Department of Defense issued a document entitled a Strategy for Operating in Cyberspace, the purpose of which, as I understand it, was to encourage a full use of cyberspace for offensive and defensive purposes. In the foreword (these documents have forewords?!), Barack Obama wrote 'the digital world is no longer a lawless frontier' - but does not go on to say what the virtual world now is.

Thomas goes on to say that the internet, the World Wide Web, cyberspace, the whole lot, has deep roots in nature: 'the bramble of interwined ideas, links, documents, and images create an otherness as thick as a jungle'.

And that's it - that's what I'm getting at, getting into. In a few short pages of this book, a wonderfully terrible and frightening and empowering image of cyberspace, of the virtual world, as being something strange and dangerous and other has materialised. And it is complicated by Thomas' definition of cyberspace as being something that exists only in the mind - so this strange dangerous otherness becomes something we carry around in our heads.

Are you still with me? Maybe this is a bit self-indulgent, but hang in there.

There's a series of episodes of South Park in which the boys have to try to convince the military not to nuke the world's imagination after the imagination has been taken hostage by terrorists. The imagination becomes a battleground, and, in true South Park style the military do, of course, nuke it, and Santa has to save the day. I'm not sure that Santa is going to come and save us if our cyberspace gets nuked.

And doesn't it seem all-too-organic that cyberspace would be associated with LSD and hippydom, since it is a potential space of threat to the US Government? The opposition is almost funny.

What it seems to boil down to is vagueness. We don't yet know, truly, the limits of cyberspace. There are so many dark and shady places online, and in them lurk things most of us couldn't even dream up on an LSD trip. But the worst thing is that it, as a space, is organised. There are groups and hierarchies and networks along which pass all kinds of information in all kinds of formats. Very recently, people have met in cyberspace to organise, and then to conduct, riots and revolutions on grand scales. Is it any wonder that cyberspace and indeed the internet can be viewed as a threat?

Amongst the general public, understanding of how it all works can get mixed up and confused very easily, and misapprehension and not understanding something at all are wonderfully fertile grounds for fear.

Where do we, as inhabitants of the virtual world of Second Life - a 'collective hallucination' that has begun to have more tangible, more visible, roots, if anything in cyberspace does - fit into all of this? How much power do we have to shape cyberspace, considering that the space exists inside everyone who is aware of its existence to whatever degree and it is unlikely that we know nearly enough of these people to begin to make a dent? Whilst we might all be connected in cyberspace, we are most definitely not all listening to each other. Second Life is bigger than any one of us, and it is only a small part of cyberspace in the first place.

Already, it's starting to sound messy. I'm going to stop.

But isn't it interesting?

Friday, 20 December 2013

Turned

Vampires love knitted jumpers. Didn't you know?
sian pearl teleported to my skybox yesterday and found me on the roof, taking photos of Kitti posed with crystal tears and pointed white teeth. She said, 'Kitti has been a Creature of the Night a lot lately. Has she been Turned?' 'No,' I replied. 'Kitti is everything and nothing.' 

And then I giggled to myself (as I do) because I felt a little bit like Kohta Hirano's Warrant Officer Schroedinger, who likes to state often, courtesy of his maker's sense of humour, that he is 'everywhere and nowhere'.

I couldn't find any 'about' links that didn't lead to massive Hellsing spoilers, so I'm settling for this picture of him. Google his name at your own risk.
It's that line again, though, isn't it? - the making and breaking of Second Life, the reason to sign up and the reason never to sign in ever again. An avatar has the capacity to be everything and anything, but also to be absolutely nothing. Not everybody sees nothingness as a positive, nor as an opportunity. Freedom isn't necessarily the absence of all rules, regulations and obligations, but instead the ability to have decisions to make, and to make them for yourself. In nothingness, decisions have questionable use and importance, and if we cannot find a use or importance within ourselves, we flounder. I have said this a thousand times here, although I think that might be the most succinctly I have ever written it out.

It was kind of funny that sian made this observation, however, since all I think Kitti has consistently been lately is half-naked, and a little bit, well...of a fairy. This is new for me, as a lover of fantasy, because fairies have never been a creature I was especially interested in. And let's be fair here, Kitti doesn't look like the sort of fairy who is going to go around sprinkling magical dust or making flowers bloom, or collecting teeth - unless she'd knocked them out in the first place.

Mean Mischief
The naked-and-fey thing is courtesy of Monica Outlander and her BlackLabel collection. I haven't stopped wearing it for any real length of time since the Golden Thread show two weeks ago. It isn't that Kitti doesn't have other beautiful clothes - because she does - but I just keep switching back to the Miamai outfits. I'm addicted. And Monica Outlander is not a fan of t-shirts. We'll have the self-confidence conversation later.

I like the opportunity to play with Kitti's appearance, to dress her up sometimes as a vampire or a mean-looking fairy or anything else I can imagine. There are a few basic elements that I like to keep the same - her face and body shape, her hair colour (between two shades), her eye colour, etc - but everything else is up for grabs. And I enjoy that I can do it with such ease, and that the consequences of each change can be as significant or insignificant as I allow them to be. I am a whimsical shaper of nothingness. Let's go and play.

And on the subject of playing, I would like to wish you all a very Merry Christmas, and I hope that the new year brings you what you need to (or to continue to) be happy. I will see you on the other side of the sea of wrapping paper.

Friday, 13 December 2013

Stuck in Yesterday

Tiny irony: I took this screenshot last night...so technically, I took it yesterday. That is the level I'm at here.
Plurk has been buzzing lately with conversations about the changes Linden Labs have been trying to make to the Terms of Services and, freshly, news about the Australian annulment of same-sex marriage. I know very, very little about the former issue, but I saw the second on the BBC, and right in the middle of the television screen was a placard held by who-knows-who dismissing gay marriage because it isn't accepted in the Bible.

How are these two issues connected? They both represent our attempts to make new rules and regulations for today's people, and we aren't finding it very easy. If anything the media says is to be believed, there are many other ways in which our law system is becoming out of date. The very foundations of our societies are formed by treaties and agreements signed over fifty years ago by people who thought we'd all be flying around on jetpacks now if they could imagine this time at all. 


Those treaties and agreements are intensely important, and whilst they do the job generally, they don't take into account the way we have changed. They don't take into account the Internet, nor the collaborative way in which it allows people to work and to share ownership. In an age of CCTV and Obama reading our emails, we need to redefine 'privacy' and what we are entitled to. In an age of school shootings and children on Prozac, we need to have a conversation about mental health and gun ownership. I could go on.

That people think they are exempt from the law, even when that law has been revisited recently, is obvious: Mark Duggan, slavery in Bristol, even the crisis in Syria are examples of that. These issues should, technically, have been covered by the Geneva Convention, as well as anti-racism initiatives and on-going investigations into police brutality and what it does to your brain to hold a gun in your hand. It's a huge job but we have to keep going back, to look at these problems, to look at the laws and the attitudes that govern them. We need to make sure that they are applicable and relevant to the people they are governing, and we need initiatives in place to spread awareness, understanding, and acceptance of responsibility. 

I am not so naive as to think that there will never be people who commit crimes, and I know that there are a million mitigating factors that come into play, but I don't see how we can be ready to deal with those maturely and sensitively if we are not sure of what, exactly, we have allowed and not allowed in the first place.

I admit, I am not a religious person, but I have grown up in a country whose laws come from the Bible, and I have respect for the Bible as an important and sacred-to-some text. The Bible encourages us to be responsible and to be conscientious - to think of others as well as ourselves, and to look at each other with love. When in doubt, I understand that it is one of many places people go to look for an answer, but I think it is very, very important to remember that those words were committed to paper centuries ago. They weren't given to us; they were given to the people that lived centuries and centuries ago. They were given to people that couldn't imagine the world being anything like the way it is in 2013. They couldn't imagine a jetpack to even begin to envision us flying around with them right now.

The rules we make have got to take into account the way we have changed as well as the ways that we haven't. Go back to Geneva, make our current leaders sign the treaties they weren't even alive to agree to the signing of in the fifties after we have updated them to talk about Guantanamo Bay and the Internet and the liminal space of an airport. 

This will take time, and I am sure that we will face teething problems. The trick, I think, is to be patient but determined. Keep going, keep pushing, keep being sympathetic to everyone, not just those that share your cause. Keep going keep going keep going.

We are not the same people we were twenty years ago, let alone fifty years ago, or a thousand years ago, or two thousand years ago. And we all deserve happiness, safety, honesty and love.

Wednesday, 30 October 2013

Like Lazarus

Like Lazarus
Happy Birthday Kitti! - it is my avatar's third birthday today, and what a strange three years it has been in the virtual world. It was completely by accident that Kitti's rez day (the day she was first rezzed in SL - the day I first signed in - my avatar's birthday) falls so close to my real life birthday, and that both are so close to Hallowe'en, but what it means is that I get to spend a whole week feeling celebratory. Hurray for that!

I want to take a look at the word 'rez'. A rez day is, as I have already clumsily explained (and in brackets, no less), effectively an avatar's birthday, and is the term used in SL to mean the day an avatar first appeared in the virtual world. The date is marked on our profiles for the world to see, and acts as an automatic and completely passive way of letting other SL users know that if you're looking a little blocky and you only rezzed for the first time last week, you might well be in need of a little help without you having to pluck up the courage to ask for it. Otherwise, it serves as a talking point when you've run out of things to say to your SL friends ('Oh, wow, so, yeah, looks like I've been in SL for three years now!' 'Yeah, what are you doing with your life?' 'You think I'd have learned how to edit prims better by now' etc).

Move Beyond
Whilst I am not the most widely travelled gamer, I have never heard the term 'rezzed' used anywhere beyond Second Life. In most other games, characters and monsters are 'spawned', which suggests something entirely different in terms of the way they are propelled into the virtual landscape. When I put 'rez' into Google, the only definition I found that wasn't trying to sell me something was an entry on the SL Wikia (here!) that suggests the term was pinched from the film Tron, but it doesn't offer anything else by way of explanation or origin. 

I haven't seen Tron to know if that connection should provide me with more information, so everything I say from now on might be even more obvious and/or made null and void by that film.

It seems a little obvious to suggest that 'rez' would appear to be an abbreviated version of 'resurrect'. When we log into Second Life, therefore, we resurrect ourselves from the first life into the second, as if our bodies and minds in the first world were now dead or obsolete, or perhaps killed in the transition. The logic there would be obvious if SL was a little more immersive, but we still become somewhat 'dead to the world' when our concentration is focused on the computer screen. When we are not signed into SL, our avatars vanish from the plane, banished, perhaps, to Virtual Purgatory until we log back in, when our first life selves resurrect them and bring life back to their intangible bodies. Upon logging out, our avatars are banished to the non-realm again to await our return. We are necromancers, using what our ancestors would have seen as black magic to reanimate a body we have conjured again and again and again. That, or we are ghosts...or our avatars are ghosts...I haven't decided yet. Either way, we are unsavoury and ghoulish types.

Resurrected
'Rez' is a loaded term, suggesting death and life and reincarnation and planes of existence and non-existence, and yet we use it without much consideration of what we are implying about our relationship with SL. And we will continue to do so - but I thought it made for an interesting and nicely sinister post for Hallowe'en.

Unless, of course, I've got completely the wrong end of the stick. Happy Hallowe'en, you wicked things.

[We had a little party last night. If you'd like to see the pictures, please click here and also here.]

Monday, 7 October 2013

Unready


 A thought: Second Life is a wide and varied platform for social creation and experimentation. It is a new world, ready to be shaped by our values and desires. It is already well-established, both on this blog and abroad, that those values and desires are pre-conceived, and are often implemented wholesale in the virtual world without any interrogation. We haven't created a new world so much as re-created the 'old' one, making changes that are based on ideas from our real-life selves living in a world of more-limited creation and social rules. We know this.

Avatar customisation is left almost entirely to the SL user. The loneliness of this is enhanced by the way it is deemed inferior to dress yourself in the library stock clothes and accessories provided by Linden Labs. And in the age of free-things-on-the-marketplace, and mesh, it's not difficult to pick up 'better' items.

In the past, I have decried the sense of 'variety' Linden Labs advertise Second Life as having when it comes to avatar customisation. Logging in and deciding you would like to be a cyberpunk tortoise today is the easy part, but finding the type of neon-filled brain tubes you're looking for, in a colour that isn't pink, is much more difficult than dreaming them up in the first place. The masochistic would say 'build it yourself!', which is an option open to all SL users, but again...this is not as easy as it sounds like it might be (and if you think it sounds tough, the reality is probably double that).

Technically speaking, you can build your avatar from a thousand assorted bits and pieces. But there is another limitation I haven't talked about, and which I am finding now endlessly difficult to word. Despite the advances made in the last sixty/seventy years, race is still a difficult issue in real life worldwide. In the UK at the moment, we are contending with a huge percentage of the population expressing fears of a 'flood' of Islam - as if being a Muslim makes you automatically of a different race, and not a different religion. Personally, I don't care what country you're from, what colour your skin is, or what your religious beliefs are, but this is not a viewed shared by the majority. 

Here's the more difficult-to-word bit. Avatar customisation is also inhibited by those real life fears and prejudices.  We are not yet in a position, in the real world or the virtual, to pull apart the pieces that make up what we call 'race' and use them in any way we see fit. There are too many tensions and prejudices involved - too many connotations, too much fear of national identity and cultural appropriation. To wear a black African skin over a white American shape, just as to wear a white American skin over a black African shape, is to make a political statement and not an aesthetic one. I can't decide to have thick, long black hair like one of my university friends today because I find it beautiful, because I don't share in her French-Algerian descent. What this fails to take into account, too, is the way our real life world is changing, and the way immigration has allowed people with completely different physical characteristics to come together and produce children who have a share of both.

The countries we are attempting to tie ourselves don't even exist in SL - at least, physically. Admittedly, a few have been recreated, although if anybody tries to tell me that the numerous sims claiming to be London (UK) look like the real London, I'm going to start laughing hysterically. They are brought into the equation more truly by our real life selves, sharing the information that we are English or French or Indian or Japanese because we like to share, and/or because we are trying to make friends across time zones.

How is any of this policed in SL? Vigilante-ism. I don't think Linden Labs care one hoot, but some other users do, and something as simple as sharing your time zone could start a riot. There are two instances that I am aware of in which people have 'come out' about their avatar not being of the same race as they are, and the responses that each faced were vastly, vastly different. I'm not going to share the details of those instances, but I will say that if we began to unpack either, our sense of race and gender equality would take a thorough beating.

I'm not saying it should be a free-for-all at the table of worldwide physical characteristics. I'm certainly not saying that SL needs to invent an entirely new combination of features to create a look we can attribute to a 'Second Life-ian', separate from everything else. I'm simply pointing out another way in which our second world lies in the shadow of the first. And it's a damned thorny shadow.

Tuesday, 1 October 2013

Coming Out Party

Everyone, I've got a confession to make. Not really a 'confession', because the word 'confession' implies I've done something wrong. I haven't done something wrong - or, at least, I don't think I have. I'm babbling now. What I'm trying to say is that I've got something to tell you.

Some party, huh?
I'm not ginger in real life. I'm not blonde/white-haired in real life, either. I'm not 5ft3" tall in real life. My feet aren't that flat. I can only dream of having a ski-slope nose, high blue-blooded cheekbones and pouty lips (And - just to clarify - I only have one SL avatar. If I want to change Kitti's hair colour, I just change it. And her eyebrows, of course. I made this picture by overlaying two pictures. This is the extent of my photo manipulation skills).

Deception was not my game here, it was just that nobody told me that I had to make my SL avatar look or be anything like my real physical first life self whatsoever. That wasn't even in the fine print of the terms and conditions - which I didn't read, of course, but ctrl+f is pretty handy. Kitti is my representative in the virtual world, yes, and I have expressed before a certain guilt curtailing the way I style and dress my avatar, but at no point have I ever set out to make her a replica of me.

In many ways, we are similar. Kitti has the appearance of a young woman. In real life, I am also female, and also in the 'young woman' category, though Heaven only knows how I made it there. At 5ft3" tall, Kitti is one whole inch taller than me. She speaks with my voice, and the only time I have ever put on a kind of play-pretend voice for her is during role-play scenarios. Of course, it is not wholly my voice - it has been mediated not only by my real-life physical body and presence, but also by Kitti's virtual body and presence. I don't think it lost anything along the way. If anything, my voice gains something different when coming out of Kitti's mouth.

'Coming out' - acknowledging the gap between user and avatar - can be a much bigger deal than I have made it out to be. For me, that gap has always been acknowledged, and never hidden. A number of my SL friends have seen my RL face and heard my voice, and I have seen and heard theirs. We're friends on Facebook. But that was a personal choice of mine, and is connected to my intentions within the virtual world. For others, that gap can be narrower or much, much wider - a chasm, almost - and admitting to that can be arduous. 

It is not always met with the greatest acceptance and understanding, either, and I would go as far as to say that some relationships only function within the virtual world if the real world is censored utterly from the equation. As long as that is known and agreed upon by those involved, then there's nothing wrong with that. But what if someone slips up? What if someone changes their mind? What about if a third party, unaware of the agreement, says the wrong thing? There are so many ways things can go wrong and it's not difficult to see why relations might then turn ugly, especially, I would venture, if sexual intercourse has been involved. The situation can also go sour if one person wasn't made aware of the game in hand.

Ultimately, it boils down to lies and expectations. If I poured my soul out to you in SL under the impression that you were going to do the same back, and I learned later that you had spun me a set of well-written lies, I might well be upset. If you tell someone explicitly that you are male in real life, and later on they find out that you are female, or vice versa, they might well be upset. There are a thousand similar situations you can come up with, taking into consideration even the tiniest details which might seem like nothing out of context but which could mean the world to somebody else.

What I think is unfair is when there have been no lies, and the expectations built up have little to do with the person then accused of betrayal. I have friends in SL who were afraid to 'come out', as it were, about their real life selves and were afraid of how I would react, knowing it made no real ounce of difference to me what colour their hair is or what nationality they are or what their sexual orientation is or what they have between their legs. Imagine how difficult it must be to come out to someone who you suspect does care, or will feel lied to, especially if you yourself have gone to extraordinary lengths to make sure you have never lied to this person about the truth of the matter.

I'm not saying that everyone who gets upset by a revelation of this kind is a terrible person. I'm not saying that you are never allowed to lie about who you are, or that you should tell anybody in SL or any other virtual world anything about your real life self. Those aren't the issues here - because there is no obligation anywhere to tell the truth or to say anything whatsoever in the first place. I suppose what I am saying is that we need to be understanding of each other, in all situations and positions, and try our best to work these things out. To be supportive, and to consider our own motives for being in the virtual world and for presenting the face and persona we choose to present. It isn't really mid-life crisis kind of stuff; we don't need to sit in dark rooms and contemplate the meaning of life for an hour before we log in. I have already written at length about why our avatars can mean so much to us, and I barely scraped the surface in terms of energy and emotional investment. We need to remember, too, that the reason our words and choices have an effect on other people is because we are connecting with them not only avatar to avatar, but mind to mind. And I think that connection is a good thing, even if it means we get hurt sometimes.

So will you forgive the real life me for my brown hair and superior foot-arches?

Monday, 2 September 2013

Terminal

Am I terminal?
The bubble of the Edinburgh Fringe Festival popped last week, and when it did, the world came crashing back with a certain brutality. My body clock is shattered (my show was on at 1:15am every morning for two weeks), I've no energy, and every time I log into Second Life, I find the virtual world deserted.

And I've been wondering...and I've come to think that maybe I'm getting old. That's right, ladies and gentlemen - I think I might be in my virtual old age.  Virtual old age can come at any time, and I don't think it has much to do with how long you've actually been active in SL. However, I have now been in SL long enough to have made friends who have since left the virtual world. I've gotten to know people that I genuinely love and, on the flip-side of that, I've burned a couple of bridges. Most of my favourite landmarks have vanished or sneakily changed their places without me realising, and although I know there is a whole virtual world out there, I'm not sure how to find it anymore.

That must sound stupid; however, the Destination Guide refuses to load most of the time, and SL's in-world search function appears to have a permanently seedy agenda. That's fine, if you also have a seedy agenda - but I don't. I'm not interested in SLex and SLovers. I'm interested in making friends and exploring interesting sims and, more recently, finding art in SL. I've a new skybox to furnish and walls to fill with SLart (too far?), and I just don't know where to begin finding that artwork to put there.

A combination of lacking reading material and my month-out at the Fringe Festival seems to have killed my streak of live readings. I enjoy reading at both the Library and at Commune Utopia, and have met some great people through those events, but they were bound to come to a grinding halt (please excuse the pun) since the material required for those events is erotica and I don't, actually, ahem, well, read very much erotica. Anne Rice is about my limit. I - I hold my hands up - am actually a fantasy lover. Magic, swords, rituals, spooky books, alternate worlds, daemons, dragons...I don't know...pixies, elves, dwarves, werewolves, vampires, etc etc etc; I've got plenty of material about those. If either the Library or the Commune, or anybody else, want readings about those things, I can be there like a shot. 

Not everything is heading south; as I have said, I am now in the position of having some really good friends in SL, and I have reached a place with my SL photography where I think I am producing decent work and my pictures are getting a stream of favourites on Flickr. I enjoy taking photos in SL, and that I'm getting feedback and positive responses is really encouraging. Thank you! If you'd like to check out my Flickr, you can click the button in the right-hand column labelled 'Flickr' :).

I'm also in love with mesh. I love Kitti's new mesh hands and feet. I love her mesh hair - and how much hair Kitti owns! There are so many beautiful things being made for SL, and that kind of thing excites me.

But you see...I sound like an old person. A really old person! And I'm not sure how to get young and hip again. 

Am I terminal?

Friday, 7 June 2013

Drawing a Blank

Same self, different facade
It became apparent when I started university that, if you weren't on Facebook, you didn't exist. In my first year, many of the notes for my seminars were posted online to a Facebook group, and if you weren't on Facebook, you missed out on all kinds of helpful essay materials. Also, if you weren't on Facebook, you couldn't be invited out for drinks or parties, and you didn't know when your rehearsals were scheduled for. You couldn't contribute to group discussions. You were a nobody. 

What I didn't realise was how much this could carry on over into Second Life. In terms of a virtual presence, Kitti exists, obviously, in SL, and here on Google Blogs, and on Flickr. She does not, however, have her own email address. She doesn't have a Facebook page - I was under the illusion that Facebook had a rather severe definition of what it meant to be 'real', and deleted the profiles of those that did not match it, SL avatars included. Today, Strawberry Singh has written about Google +, and Kitti doesn't have one of those either. Come to think of it, the only reason my outside-of-SL-self has one is because Google made me. I don't use it. Another platform, particularly favoured by those who use SL, is Plurk, and Kitti doesn't exist there, either. Now, it seems, it might be prudent for all sorts of self-promotion reasons to consider kitting Kitti out with some more of this social media stuff. 

Along the same vein...there is a feature in SL that gives every avatar, whether they want one or not, a profile. This consists of a Facebook-style feed, an about page, a page for 'picks', and a list of all of the groups you are a member of. Until today, all Kitti's SL profile consisted of was this groups list, and a link to this blog. 

I am not somebody that looks at profiles very often, but I have come to realise that I am part of a minority. And because I don't think about my profile, I get caught out all of them time when people I've never met before as me if I'm visiting a specific location to write about on my blog. 'How do you know I have a blog?' I ask, bemused. 'It's on your profile', they reply. D'uh.

However, it has occurred to me that the SL profiles work much the same way that Facebook did during my days at university. A number of bloggers have confessed that if you have got nothing written in your profile, they won't speak to you, no matter how nice you may seem, and now I'm wondering how many other people I've missed speaking to because my profile just reads 'I blog here'.

How do you present your whole SL changeable self in one image, one short biography?
 But what else can I really write? When it comes to writing biographies, I can do all the obvious stuff, like tell you where I studied and who my friends are and what colour my hair is. I can tell you where I grew up and how I managed to get this accent. But is that what you want to know? I'm not sure, and I'm not sure that it is always appropriate for everybody to all of that about me straight from the off. Surely, you're more interested in whether or not I am friendly or generous or mean or interested in SLex? - and that's the stuff I find it really difficult to write.

How are you meant to put the sum of your existence, real or virtual, into one hundred or so characters? I don't think it's pretentious to suggest that even avatars are more complicated than that. I'm aware that the profile is not, at all, meant to outline every detail of your entire existence, but I also know that if I only wrote 'I like cats', providing no context, you might go on to think something about me that was utterly unfounded, and made obviously so by another factor I have chosen to leave out of my biography ('I like cats' is probably a bad example for that point). 

Don't get me wrong - if you have found a way to utilise the SL profile, and have defined yourself there in a way you are happy and comfortable with, that's brilliant. I just haven't reached that stage yet.
My SL profile now says that I am curious, and that I am interested in role-playing, photography and blogging. There's a picture, and I added a couple of my favourite sims to the 'picks' section. Is that enough? Will you talk to me now?!

It strikes me that the reason these bloggers felt that their 'coming-out' about not speaking to people who have nothing in their SL profile was a 'confession' is that actually, when you think about it, it's a little bit silly. It's the kind of thing that comes from a generation of people who can't remember what the world was like before Facebook, and I understand it completely, but it's not something I want/think/believe. Not speaking to somebody because their SL profile is blank - or expecting to be able to open someone's profile and learn things about them before you've even said hi - is like refusing to speak to somebody in the street because they're not on Facebook. Is that how we will work in the future? Will we have our Facebook URLs tattooed onto our foreheads, and those without them will be exiled to the social life-less fringes of society?

The analogy comes unstuck. You can learn a lot about a person, both in RL and in SL, just from the way they dress, the way they move, the way they speak (or don't) in public chat. And the SL profile isn't like Facebook because, in my experience anyway, Facebook is used to keep up and communicate with friends who already know you, not new people wondering whether or not they want to start a conversation with you. I'd be scuppered if it worked like the SL profiles, because my Facebook biography contains only two words and I haven't used it to list every book and film I have ever read and watched, so nobody would ever speak to me. I would imagine that the 'biography' section to Facebook is a ghost from the time when it was used by rich American university boys to pick up rich American university girls, anyway. 

So there we have it. My name is Kitti Wytchwood and I am curious and I like to complain about Second Life and its inferences, coincidences, and ramifications. If there's something you want to know about me that isn't answered by the four words on my SL profile, say hi and ask me a question, like you would do if this was RL and you'd just walked up to me in a bar. I'm not getting my Facebook URL tattooed on my head, and anyway, I think I've got most of it set up so it can't be viewed by strangers.

Monday, 3 June 2013

Sick and Tired

If you have to be sick and tired, being sick and tired with Norah is the BEST.
There is a sickness in SL, a kind of malaise that affects avatars right to the core of their invisible mesh bones. There's no telling when it will hit, nor how long it will linger, making the virtual world seem grim(mer) and dark(er than it already is). Sometimes, it begins as a restlessness, and it's only after you've spent a week sat in your skybox avoiding IMs and fiddling with outfits you don't even care about that you realise you've got it.

What is this sickness, Doctor Wytchwood? Well, I will tell you. It's a lack of meaning. A lack of purpose. A kind of mini-existential crisis of the virtual kind. It can effect different avatars in different ways, leading some to question only why they logged in, there and then,  and others to question why they don't just delete themselves altogether. The cures for it vary, too, and whilst some might respond to the discovery of a new sim or a new shop, or a new role-play writer, others are beyond help, and vanish from the virtual world altogether.

I think it would be fair to say that this malaise is most fatal amongst the newbies. Full of excitement at the possibilities Second Life promises, they log in and quickly realise that it isn't as easy as it seemed. New avatars have a natural magnetism to walls, and fiddling with prims and mesh and alphas and clothing layers can be a nightmare. Trawling the Marketplace for nice free items is hideously time-consuming, and with all the demos floating around, it's difficult to work out what is what. Then, when you do find something, it arrives in a box that you can't, for some alien reason no one has explained to you, just open. Very very quickly you arrive at the crucial question, the undeniable symptom of the strongest form of this existential sickness - WHAT AM I DOING HERE?!

And nobody can answer that for you. There's no virtual Linden Labs God holding all of the answers. Lacking the pre-written rules and structure of a game, there is no point to Second Life any more than one could palpably reach out and told hold of the point of the First Life. There is a wonderful scene in Queen of the Damned in which Akasha turns to Lestat and says 'we must make the meaning'. I think that's the truest damn thing I have ever read. For some, that's daunting. For others, well...the possibilities are endless.

Personally, I think I fall somewhere between the two, in both worlds. I have not, however, suffered this malaise too deeply. Occasionally I have found myself logged into SL, sitting in my skybox when none of my friends are online, wondering why I even signed in - but that was remedied quickly by simply logging out, and logging in again later and finding somewhere to explore or somebody to talk to. Several of my virtual friends, however, have been suffering deeply, and I'm wondering if maybe I just haven't been around long enough yet to be really, really vulnerable. I'm wondering, too, if it's infectious. And some of the people I knew when I first started 'visiting' SL don't sign in any more, and I find myself hoping that it was this sickness that took them and not something more tangible.

I think that it must have something to do with the reasons we signed up to SL in the first place. I came as an ethnographer-of-sorts, simply trying to see and investigate the virtual world and whatever it had to offer. I enjoy exploring and building nice things and taking screenshots and making little photo shoots and talking to people and just sitting around and chatting with friends. When I'm not in the mood to do those things, I simply don't sign in. But if your reason for logging in is less whimsical, more based on a need or a desire, what happens when the object of that need or desire vanishes? What happens when you realise you don't need SL to be your training ground for the real world any more? What happens when you realise you no longer need somewhere to escape to? I suppose that if you can adapt, you can survive, and if not, you don't - and that isn't always a bad thing.

For better or for worse, I have no intentions of quitting SL in the near future. I've just joined two really great communities, and made a new friend who doesn't find it remotely weird when I ask her to pose with me looking sick and tired and with a rain-cloud in a cage suspended above our heads. I have some good friends who are always up for a laugh or a hug, and I think that's gotta be worth gold.

You'll be sick and tired of my rambling before long, mind.

Click here - here! - to see the above picture on Flickr, and much more besides!

Saturday, 4 May 2013

Be Quiet, Kevin

"Okay, it's like this. 
You wake up, you watch TV, and you get in the car and you listen to the radio. 
You go to your little job or your little school, but you're not going to hear about that on the 6:00 news, since guess what. 
Nothing is really happening. 
You read the paper, or if you're into that sort of thing you read a book, which is just the same as watching only even more boring. You watch TV all night, or maybe you go out so you can watch a movie, and maybe you'll get a phone call so you can tell your friends what you've been watching. And you know, 
it's got so bad that I've started to notice, the people on TV? Inside the TV? 
Half the time they're watching TV. Or if you've got some romance in a movie? What to they do but go to a movie? 
All those people, Marlin," he invited the interviewer in with a nod. 
"What are they watching?"

After an awkward silence, Marlin filled in, "You tell us, Kevin."

"People like me."

- Lionel Shriver, We Need To Talk About Kevin.

Be quiet, Kevin, Big Brother XIII is on.

This kind of idea has been articulated before - most notably, I might suggest, by Fight Club, though, I confess, Fight Club did absolutely nothing for me. I haven't yet read the book, though it's been suggested that I do.  Kevin Khatchadourian, both in the pages of the novel and portrayed so beautifully on screen by Ezra Miller, creeps me out.

But the point here isn't Kevin: the point is this idea of the television. A simultaneously wonderful and awful invention, I don't think I would be going too far to suggest that there is a struggle to fill the clock with wonderful and interesting programming. We've probably only enough for maybe a couple of days. What Kevin says here is both completely right and completely wrong - though, in case some of my readers aren't familiar with his story, I shall put no spoilers here. We do watch the world go wrong. It's bound up in vicariousness, yes, but also in a strange and almost indescribable sense of morality of witnessing, in a need to witness. It's also exciting, and because it's not happening in our living room, directly endangering our lives, we are free to be excited and horrified and saddened and relieved without a great deal of real consequence. That is, perhaps, another essay altogether.

However: how often do we find ourselves watching other people watching TV? How often do we find ourselves flicking through channel after channel of reality TV shows during which we can watch other people living? (Just to clarify: that isn't a value judgement. People are really very interesting, though I personally don't really want to watch them living through a TV screen). Kevin is wrong because we can actually press the button at pretty much any time of the day and see people going to work and listening to the radio and watching the TV. Whilst we spend a lot of time watching people like Kevin, we also spend a lot of time watching people like ourselves (that is assuming that we aren't like Kevin, of course). Perhaps that is partially as a comfort measure, a ward against the sense of the need to witness - or even an extension of it, representing a need to reassure ourselves that whilst That is happening There, People Like Us are living Normally, thank you very much, Here. But again, I think that is another essay. Susan Sontag covers some of it in her volume Regarding the Pain of Others (2003, I believe).

Here's the crux: How much is Second Life an example of these ideas? How much of Second Life is watching reality? How much of Second Life (and its washing machines and sinks and toilets and houses and beds and showers) is a reproduction of reality? How much of Second Life is an awareness of this reality, these ideas of Kevin's, and an attempt to enliven them all? How much of Second Life is a platform for people to carry out desires and ideas and actions that people like Kevin carry out (that is to say, things we consider extreme and unnecessary in the extreme) without having the consequences? Are we watching our avatars? - and if we are, does that make them people like Kevin? Do we wish they were people like Kevin? - people of interest and import, worth interviewing on the TV?

I'm going to stop now.

[If you'd like to see Ezra Miller deliver that strange, horrible, and utterly on-it speech as Kevin in We Need To Talk About Kevin, please click this link here - here!. If you haven't see the film, I would advise that you stop watching the clip once he has said the words "an A in Geometry" (about one minute in), though there are actually few spoilers in the rest of the clip.]