Showing posts with label existentialism. Show all posts
Showing posts with label existentialism. Show all posts

Wednesday, 16 July 2014

In Limbo

Over the past couple of months, I have started to feel like my blog is dying. The downside to blogging about my personal virtual experiences and applying a (super vague) performance theory framework over them is that...well...a lot of my virtual experiences are the same. And blogging about gender inequality, unfair expectations, and, I don't know, pubic hair, doesn't automatically change the entire system. The SL I was writing about two years ago is the same SL that exists now (except now we're all wearing clothes made out of chicken wire) and I have, like many of my friends who seem to own land in SL, become something of a shut-in. 

I'm afraid that this blog is dying - and I don't want it to! Writing is one of my absolute favourite things to do in life, and writing about SL has been fun and interesting, and sparked a handful of pretty intense debates with people I have met in-world who read my blog. As you may have noticed, I tend to tie SL issues in with RL ones, and these are issues I care about, or that I think are important. I don't want to stop investigating, I don't want to stop exploring, I don't want to stop writing.

But I'm not sure where I'm heading, here. And I don't really like that. This isn't a goodbye, at all. I'm dithering in limbo. For now, I'm still here. Don't let me go just yet.

Talking about things that are dithering in limbo; I have been dressing Kitti recently in increasingly more gothic-style outfits recently. There are so many Summer fairs on at the moment offering bikinis and beach clothes, but designers Glam Affair and Pixicat have brought out a range of skins and dresses (respectively) over the past couple of weeks that have fed my all-too-English desire to hide from the RL wrathful Sun who has been trying, desperately, to burn me to a crisp. Kitti, being not only English but ginger, looks all-too at ease in her paler than pale skin and decadent dresses, lurking the corners of her skybox. She's been looking increasingly less than human - beyond human, one might say. Preternatural. Maybe even supernatural. I'm working the vampire/ghoul vibe. 

But it's just a vibe, right? It's not like, heh, gingers don't have souls or anything.

...right, guys?
...right?!
[I need to get out more. Would you like to help me get out more? Click here for more info - here!]
[P.P.S.: the images from the post can be seen full size on Flickr - here!. I promise it's worth it.)

Wednesday, 11 June 2014

Facing Reality

Yes, this is a generic picture of Kitti. No, I couldn't think of a picture I could take that might be related to this post.
I wanted to talk, just a little bit, about that giant of social networks, the book of faces. Yes, I've seen The Social Network (the best bits of that film were the ones where I could recognise the soundtrack as being from Nine Inch Nail's Ghosts, or variations of, anyway. And, of course, the bits with the very attractive Andrew Garfield). I know what a big baddie Mark Zuckerberg has become - and yet pretty much all of us, for all of our whinging, still use Facebook.

As I understand it, a growing number of SL users have taken to making Facebook pages for their avatars, and in a few instances, those pages have been removed from Facebook on the grounds that they are not 'for real people'. In terms of Facebook policy, I understand the move, but from the perspective of the people who have put time and effort into these pages, it sucks massively. Often, there was no plan to deceive or trick anybody into thinking the SL avatar the page was for was, in any way, a flesh-and-blood being. 

On a related by tangential note: there exists now a search engine that apparently beats the Turing test - Eugene Goostman. The creepy little guy in the top left-hand corner looks like an SL avatar from 2009.  I wonder if he has a Facebook page.

There are, however, plenty of flesh-and-blood beings out there that use Facebook to create accounts for people who are not real in either life. You only have to watch five minutes of Catfish the TV show to see that, and to see the lengths some people will go to to maintain these false accounts - with intentions to deceive. 

There's no guarantee, either, that the accounts created by flesh-and-blood people using their real names and faces are any less deceptive. There are no restrictions on the number of personalities we are 'allowed', if you like, to play out on the Internet, and there's no obvious way to weed out the fake personalities from the real. It's also possible, depending on the way you engage with Facebook, that the information on your profile and/or your wall could create an image of you that is nothing like the real. And what I understand to be 'real' from one person's page might not be what you perceive to be 'real' from that same page.

As I have written about before, the levels of reality involved in avatar creation in SL vary drastically, and I suspect it might be equally difficult, in some instances, find the line between first life personalities and second, even amongst those who claim to take on a role when interacting in SL. How do you begin to prove the reality of a virtual existence that represents perhaps one side of your first life self? Is there a button you can tick on Facebook's Prove You Are Real system for 'this person is all my good bits', or 'this is a version of me who gets to live out some of my crazier dreams'? How about 'me, but with the legs that go on forever' - because I bet most of us would need to tick that option.

I realise that there are systems in place with Facebook that mean flesh-and-blood beings - 'real' people - can be investigated and asked to prove their reality, too. But it's still a complex issue. Being asked to prove that you are 'real' is a weird request, a really bizarre thing that we are being asked to do more and more frequently these days as computers become ever more wired into our lives. Passwords, your mother's maiden name, your first primary school, the name of your first dog, captcha forms, pin numbers, separate pin codes, alternative email addresses, someone-in-Korea-has-signed-in-to-your-account-is-this-you-? emails: it's only going to get worse and weirder.

Some laptops, designed for personal use, have face scanners and fingerprint readers built into them. My laptop has the latter, and when I first got it, a little icon would pop up in my taskbar practically begging me to create an electronic fingerprint lest some awful being attempt to switch my laptop on without my consent. I've a slightly better idea, Hewlett Packard - how about I just don't let weirdos who might attempt to use my computer without my knowledge into my house in the first place? It's not like it's an anti-theft device, really, either, because burglars are not really the types to hand my laptop back once thwarted.

Whilst setting up to take the picture for this post, Norah appeared behind me doing what appeared to be a sneaky pose. When I asked what she was doing, she said, and I quote, "photobomb = reality". So there. P.S. - no, I changed my dress for the opening shot, your eyes haven't gone squiffy.
I'm not really trying to start a philosophical debate here. I don't have the philsophical knowledge to back it up, and frankly, the nature of reality is interesting but has been debated a thousand times by a million people, all of whom are more interesting than I. What I wanted to do was draw attention to this phenomenon, and say...since when did we allow Facebook to weigh in on this? Since when did Facebook become a philsophical heavyweight?

And the bottom line is: understanding the necessity of such does not make it cease to be WEIRD.

Friday, 14 February 2014

Souls

A couple of weeks ago, Strawberry Singh challenged her blog readers to take and post black and white portraits of their avatars, and it got me thinking (read her post here - here!). Being something of an amateur photographer in real life, I have dabbled with black and white photography, but it hasn't been something I have given much time to when it comes to my Second Life photography. 

We tend to use black and white when we want to capture something beyond the immediate - beyond the tangible, the obviously-present, the singular moment. We use it to photograph the soul. I'm sure that there's a lot of philosophy and photographic theory out there to support/condemn this idea, but that's back-up I'm not sure I need right now. The idea is just interesting to think about by itself, isn't it?

Kitti
Does a Second Life avatar have a soul? Do you even believe that humans in the first life have souls - as something distinct from the body and/or brain? You could argue that avatars don't have souls...but you could also argue that we imbue them with our own souls. If that is the case, technically speaking, looking at a black and white portrait of my avatar and then a black and white portrait of my real life self, would I be looking at the same image?

You could also argue that, despite what we might say to the contrary,  our minds and souls are married to our bodies - or, at least, to the concept of flesh and bone. So Kitti's virtual flesh placed around my soul could create something different, something new, purely through the new combination. If these new virtual souls exist, do they exist on the same level as souls in real life, or are they somewhere else? Would they existence mean the existence of a new virtual metaphysical realm?

Posting a picture of my own virtual face here didn't quite seem like enough, so I roped sian and Niri into posing for me, too. I asked sian and Niri because they are good friends of mine and because they happened to be online when I was shooting my own portrait, but they are actually desperately interesting subjects to examine for souls.

sian
One of the other places we look for the soul, whether they happen to be in black and white or in colour, are the eyes. sian doesn't usually have what we might consider to be 'normal' eyes, but opts for these white-outs. She has said before that the realism of SL eyes makes her uncomfortable, but she's hasn't gone so far as to remove the sight-organs from her face altogether, and often her blank eyes are still decorated by make-up and eyelashes to die for. 

Niri
Niri is another interesting case in the soul-discussion because she is only one incarnation of her creator. Sometimes Niri is Nero, and everything about her changes except her creator's account name. Such drastic changes - including gender and skin colour and species - are not exceptional in SL, but the decision to label them are distinctly separate characters is. These are not alternative accounts: both Niri and Nero occupy the same virtual space, and because of that, they cannot both be present at the same time. Where is the soul division here? Is there any?

I am aware, of course, that all photography is subjective. Both knew I was taking the pictures for a post about souls, but neither knew how that might play out in practice. I asked that they pose for me in whatever pose they liked, and they had free reign on how they looked for the shoot. My only requests were that we use a white wall as a background, and that the poses be simple and allow me to clearly see their faces. In terms of post-processing, all I have done to the images is crop out the excessive white space and press the preset 'Greyscale' button in Paint Shop Pro. I began messing with the Channel Mixer filter, but that felt like I was having too much of a hand in the way the black-and-white worked, so I settled for the less impressive and less intrusive method. There would be no way to make it any less biased than this unless I did not know my subjects. 

Niri introduced her hands into the photograph, and I think there is the basis here for a whole study on where we look, and where we find, the markers of the soul in the virtual. Niri's picture is changed by the inclusion of her hands - and not only because she's using her fingers to tell us all to fuck off.

At the end of Strawberry Singh's post, she encouraged her readers to post links to their own images and thus inadvertently created a potential soul catalogue. 

What do you see here? Anything? Nothing?

Thank you sian and Niri for letting me take your picture. P.S. - nobody gets any points for pointing out that Kitti, as a ginger, has no soul.

Monday, 13 January 2014

The Red Pill

Let's see how deep the rabbit hole goes
Because I'm as mad as a hatter, I logged onto Facebook, and then Tumblr, this morning and invited questions from non-SL users about Second Life. I thought I might get a little variety in the questions, maybe get asked how something worked, or if such-and-such was true, but the four - I know, I know, I need to sit down, it's so many - responses I received were all to the tune of one question: What is Second Life, and why would you ever 'go' there?

Deep breath. 'What is Second Life' has got to be up there with the great unexplainable mysteries of life. God, the Big Bang, dark matters, why washing machines make widows of socks, why toast always lands butter-side down: we may never know the answer to these, nor may we ever come up with a completely satisfactory answer to What Second Life Is, but - take another deep breath - I am going to try and answer it nonetheless. I am going to bravely go where a thousand pink-haired rabbits have probably gone before me (we are talking about the Internet, after all). 

We're going to take the red pill. Fasten your seatbelt, Dorothy.

What is Second Life?
Second Life is a virtual world that exists somewhere within the Internet. When you download SL, what you are really doing is downloading what we call a 'viewer' - software with which to open a portal to allow you to see into, and create an avatar within, Second Life. The language of this suggests the opening of a window - literally - to view something which is already in existence just, usually, beyond your line of sight. When you log out and the window closes, the world carries on without you.

The easiest thing to do is to liken SL to a game - preferably, an MMO like World of Warcraft, except with more possibilities when it comes to character creation and customisation. Whilst this analogy works to explain how SL exists in the first place, it doesn't take into account that SL has no predefined objectives, no scoring system, no health or experience bars. In WoW, you can create characters that all exist in the same world, from the same lore, and all learn and level-up based on the same markers for advancement. In SL, not only do you not 'level-up', but the people you are meeting and interacting with may be pulling ideas and information from entirely different worlds and lores from you. The basis for the creation of their characters might be wildly different from yours, and you cannot even rely on the idea that the person before you comes from the same society as you in the real world, because that person could be from a country on the other side of the world from you. 

It's impossible not to draw similarities between SL and The Matrix. A whole virtual simulated world, a replica of the real world, which you reach by plugging yourself into a computer. If you die in the Matrix, you die in the real world - not the case with SL, but then that's because you cannot really die in SL. If someone upsets you in the virtual world, however, it's not so easy to let that emotion go when you go back to the real world. Whether you like it or not, just as your mind travels into the Matrix, so your mind travels with you into SL. And as Morpheus says and as I have repeated here ad nauseam, 'the mind makes it real'.

It's not all nearly as scary as I have made it sound there. Most of the characters I have come across have been 'normal' humans, so to speak, and because of time differences, and because of the social circles I have fallen in with, most of the people I meet are British or American. Those contexts are not, exactly, worlds apart. The only people I have come close to offending with my foreign-lore-ways were the Tolkien elves, and they turned out to be more laid back than I had been warned they would be. Usually, if you say please and thank you, and know how to take turns in a conversation, you'll be just fine.

In fact, SL seems to thrive on a kind of honesty not found, at least in my social circles, in real life. Anonymity can be a great bolster to confidence, but people in SL are often very forthright and open about things as personal as mental health, and sex. Sometimes, they can be a little too forthright, and as such, a lot of 'drama' takes place. Drama is a major issue for SL, and it's something that has been known to drive people away from engaging with the virtual world. 

Because of the drama, and because there is no specific law (that I am aware of) for SL, SL is populated with vigilantes. On forums, personal blogs, and social media networks such as Plurk, vigilantes launch attacks, rightly or wrongly, against those they deem to be wrongdoers, accusing them of everything from copyright infringement to child pornography. Charity fundraisers that didn't give the money they raised to charity, people that think it's O.K. to sell clothes featuring swastikas or dressed inspired by the Columbine school shooting, insensitive remarks about rape - it's all happened in SL, and it's all been pointed out and dealt with by vigilantes. In terms of social and individual empowerment, it's fantastic; but, with any good vigilante film, there's always the fear that people see and accuse first, and ask questions later. Butchering one person doesn't change a general attitude.  

In terms of physicality, SL looks like...well...a whole lot of different things. There is no one aesthetic, and no rhyme or reason to how the virtual world is arranged. If you owned the land and the building skills, you could place Australia beside, say, Sweden, and have one foot in each replica-country, except SL is usually more diverse than that. Instead of building two countries next to each other, more often than not I find I could have one foot in a boxing ring a la Fight Club, and the other in a meadow which is home to a race of fairies with mermaid fins. 

Because there are so many individual creators and designers, the lands (sims) you can walk through can change as often and as quickly as the English weather. Since there is no are-you-any-good-at-this test, the quality of the builds can vary dramatically, too, and they will only exist as long as you keep paying for the land you are renting from Linden Labs. If you stop paying, you lose your right to build there. If you choose to rent land through a middle man, and someone offers you a better deal, you can move your building to another virtually-physical location. In that way, you can never wholly be sure that the place you are trying to visit is still going to be there. I tried to teleport (main method of transportation, after walking) to the World's End Garden earlier (see what that looks like here - here!), and instead ended up on a sim full of everyday-looking houses and great big palm trees.

Why Second Life? What is the point?
Second Life means a lot of different things to a lot of different people, and what drives them to the virtual world in the first place is not necessarily what keeps them there. There's no way I can account for everyone's motives, but here are some thoughts.

SL is, potentially, a fantastic platform for design, creation, and money-making. Designing avatars and building houses in SL has the same appeal as designing avatars and building houses does on programmes such as the Sims. In SL, however, whilst you can get a limited about of clothes and items for free, things cost money, and land to build on costs money, and so many people turn to creating and selling their owns items or clothing in order to make SL pay for itself. For creatives, it's a great way to make a bit of pocket money, and also another forum for you to spread your artwork. I know of more than one real life artist who uses SL to sell artwork in various forms and to build up another fan-base. SL also offers access, thusly, to a wide range of other creatives with which you can bounce ideas and collaborate. That's exciting, no?

Some people with anxiety and/or depression also find solace in the virtual world. Being able to hide behind a different face can be a confidence booster, and it allows greater control over who you interact with, and when - especially since there are a thousand legitimate and familiar excuses you can employ to soften the I-don't-want-to-speak-to-you blow. There is one person I call friend who uses SL to get out and socialise because he is a full-time carer and cannot leave his house for personal time very often. 

It is also, alternatively, a place in which to hide - just as people hide from real life in books, games, and TV shows - , a place where the thing you are running from doesn't have to exist for a while. There's a danger there, in that a lot of expectation is made of what the virtual world is capable of, and sometimes it is all too easy to hide within its virtual boundaries and not to deal with the issues that originally drove us there. Alternatively, it offers a sanctuary in which to gather strength and support until you are ready to confront the real world. SL can't give you any answers that the real world can't, but perhaps the performance of life, the framing of it - and the performance and framing of yourself - can help lead you to the answers we can only get from ourselves.

Other people use SL as a place for self-experimentation, whether that be on a shall-I-dye-my-hair-purple level, or a am-I-into-BDSM-sex level. This ties (ha ha) into roleplay, but goes beyond just sexual roleplay - SL presents another medium in which to roleplay, listing itself beside the tabletop and forums. People in SL take RP very seriously, and the creation of collaborative stories like this is a wonderful thing in my opinion.

As I have written about here (- here!), there is no obligation to be the person you are in real life in your Second Life. If you want to log on and act like a chauvinist, off you go (it happens more than you might imagine). You can use your avatar to pretend to be confident, to pretend to be a rogue - to pretend to be whatever you like. As I've suggested, you don't even have to be human. You could be an animal, real or mythological, or a car, or an aeroplane, or a robot. The limits are the building skills of the virtual community.

The point, truly, is that Second Life has no point other than the point you give it, and many people stop engaging with Second Life when their original motive finds some real-life conclusion. If you get passed the difficult interface and utterly unintuitive avatar customisation, as well as the idiots that line up to flash their fake penises at newbies, there are some fantastic things to see in Second Life. Virtual coastlines, beautiful dream-worlds, spaceships, dragons, diners plucked straight out of the 1950s; if you can think of it, it probably exists, and if not, you can create it for yourself. 

Of course, there are an awful lot of fake penises kicking around, too.

Does that even begin to answer either question? There seems to be so much to say, but I think that is enough for now. I'm late for a very important date.

Monday, 2 September 2013

Terminal

Am I terminal?
The bubble of the Edinburgh Fringe Festival popped last week, and when it did, the world came crashing back with a certain brutality. My body clock is shattered (my show was on at 1:15am every morning for two weeks), I've no energy, and every time I log into Second Life, I find the virtual world deserted.

And I've been wondering...and I've come to think that maybe I'm getting old. That's right, ladies and gentlemen - I think I might be in my virtual old age.  Virtual old age can come at any time, and I don't think it has much to do with how long you've actually been active in SL. However, I have now been in SL long enough to have made friends who have since left the virtual world. I've gotten to know people that I genuinely love and, on the flip-side of that, I've burned a couple of bridges. Most of my favourite landmarks have vanished or sneakily changed their places without me realising, and although I know there is a whole virtual world out there, I'm not sure how to find it anymore.

That must sound stupid; however, the Destination Guide refuses to load most of the time, and SL's in-world search function appears to have a permanently seedy agenda. That's fine, if you also have a seedy agenda - but I don't. I'm not interested in SLex and SLovers. I'm interested in making friends and exploring interesting sims and, more recently, finding art in SL. I've a new skybox to furnish and walls to fill with SLart (too far?), and I just don't know where to begin finding that artwork to put there.

A combination of lacking reading material and my month-out at the Fringe Festival seems to have killed my streak of live readings. I enjoy reading at both the Library and at Commune Utopia, and have met some great people through those events, but they were bound to come to a grinding halt (please excuse the pun) since the material required for those events is erotica and I don't, actually, ahem, well, read very much erotica. Anne Rice is about my limit. I - I hold my hands up - am actually a fantasy lover. Magic, swords, rituals, spooky books, alternate worlds, daemons, dragons...I don't know...pixies, elves, dwarves, werewolves, vampires, etc etc etc; I've got plenty of material about those. If either the Library or the Commune, or anybody else, want readings about those things, I can be there like a shot. 

Not everything is heading south; as I have said, I am now in the position of having some really good friends in SL, and I have reached a place with my SL photography where I think I am producing decent work and my pictures are getting a stream of favourites on Flickr. I enjoy taking photos in SL, and that I'm getting feedback and positive responses is really encouraging. Thank you! If you'd like to check out my Flickr, you can click the button in the right-hand column labelled 'Flickr' :).

I'm also in love with mesh. I love Kitti's new mesh hands and feet. I love her mesh hair - and how much hair Kitti owns! There are so many beautiful things being made for SL, and that kind of thing excites me.

But you see...I sound like an old person. A really old person! And I'm not sure how to get young and hip again. 

Am I terminal?

Monday, 3 June 2013

Sick and Tired

If you have to be sick and tired, being sick and tired with Norah is the BEST.
There is a sickness in SL, a kind of malaise that affects avatars right to the core of their invisible mesh bones. There's no telling when it will hit, nor how long it will linger, making the virtual world seem grim(mer) and dark(er than it already is). Sometimes, it begins as a restlessness, and it's only after you've spent a week sat in your skybox avoiding IMs and fiddling with outfits you don't even care about that you realise you've got it.

What is this sickness, Doctor Wytchwood? Well, I will tell you. It's a lack of meaning. A lack of purpose. A kind of mini-existential crisis of the virtual kind. It can effect different avatars in different ways, leading some to question only why they logged in, there and then,  and others to question why they don't just delete themselves altogether. The cures for it vary, too, and whilst some might respond to the discovery of a new sim or a new shop, or a new role-play writer, others are beyond help, and vanish from the virtual world altogether.

I think it would be fair to say that this malaise is most fatal amongst the newbies. Full of excitement at the possibilities Second Life promises, they log in and quickly realise that it isn't as easy as it seemed. New avatars have a natural magnetism to walls, and fiddling with prims and mesh and alphas and clothing layers can be a nightmare. Trawling the Marketplace for nice free items is hideously time-consuming, and with all the demos floating around, it's difficult to work out what is what. Then, when you do find something, it arrives in a box that you can't, for some alien reason no one has explained to you, just open. Very very quickly you arrive at the crucial question, the undeniable symptom of the strongest form of this existential sickness - WHAT AM I DOING HERE?!

And nobody can answer that for you. There's no virtual Linden Labs God holding all of the answers. Lacking the pre-written rules and structure of a game, there is no point to Second Life any more than one could palpably reach out and told hold of the point of the First Life. There is a wonderful scene in Queen of the Damned in which Akasha turns to Lestat and says 'we must make the meaning'. I think that's the truest damn thing I have ever read. For some, that's daunting. For others, well...the possibilities are endless.

Personally, I think I fall somewhere between the two, in both worlds. I have not, however, suffered this malaise too deeply. Occasionally I have found myself logged into SL, sitting in my skybox when none of my friends are online, wondering why I even signed in - but that was remedied quickly by simply logging out, and logging in again later and finding somewhere to explore or somebody to talk to. Several of my virtual friends, however, have been suffering deeply, and I'm wondering if maybe I just haven't been around long enough yet to be really, really vulnerable. I'm wondering, too, if it's infectious. And some of the people I knew when I first started 'visiting' SL don't sign in any more, and I find myself hoping that it was this sickness that took them and not something more tangible.

I think that it must have something to do with the reasons we signed up to SL in the first place. I came as an ethnographer-of-sorts, simply trying to see and investigate the virtual world and whatever it had to offer. I enjoy exploring and building nice things and taking screenshots and making little photo shoots and talking to people and just sitting around and chatting with friends. When I'm not in the mood to do those things, I simply don't sign in. But if your reason for logging in is less whimsical, more based on a need or a desire, what happens when the object of that need or desire vanishes? What happens when you realise you don't need SL to be your training ground for the real world any more? What happens when you realise you no longer need somewhere to escape to? I suppose that if you can adapt, you can survive, and if not, you don't - and that isn't always a bad thing.

For better or for worse, I have no intentions of quitting SL in the near future. I've just joined two really great communities, and made a new friend who doesn't find it remotely weird when I ask her to pose with me looking sick and tired and with a rain-cloud in a cage suspended above our heads. I have some good friends who are always up for a laugh or a hug, and I think that's gotta be worth gold.

You'll be sick and tired of my rambling before long, mind.

Click here - here! - to see the above picture on Flickr, and much more besides!