Showing posts with label performance. Show all posts
Showing posts with label performance. Show all posts

Saturday, 31 May 2014

A Date to Remember

This week has been busy in terms of dates, and it's fantastic. Yesterday, Norah took me to Rose Borchovski's in-world installation, The Inevitability of Fate. I had been before, but much more briefly and it became apparently very quickly that I had only seen half of what the sim had to offer. Norah's quick wit and considerate, empathetic brain deepen any and every experience, and I just love spending time with her.

but then the war came
Borchovski's piece is part installation, part experience, and part memorial. The Holocaust has had, now, a lot of artistic treatments, and there's always a danger in approaching a subject as painful and enormous as this with any kind of creative lens. It's too easy to dismiss, to belittle, and to appropriate. Of photographing atrocities, Susan Sontag wrote "people want the weight of witnessing without the taint of artistry, which is equated with insincerity or mere contrivance", but looking at a photograph of a past event is passive and in many respects, too safe to provoke anything more than compassion. 

That isn't to say that compassion is useless or pointless - not at all - but it is an "unstable emotion. It needs to be translated into action, or it withers". Compassion for the victims of the Holocaust has a limited ability to manifest itself in action because the event is past and, as I have said, attempts to create additional memorials are fraught with difficulty. 

At no point during the installation is the word "Holocaust" used. We are introduced to the characters of Beth and Lot, whom the narrative follows, and at no point is it stated that what becomes of them is a fate that was forced upon anyone else. It is obvious, though, from the semiotics and "the war" what this is about. In the subtlety, there are no label-boundaries, nothing separating the audience member from touching, if you like, the horror of what one might otherwise claim as a Jewish experience. At the same time, sitting before my computer, I know that I was not a part of this event, that I hold no claim over anything pictured on the screen before me. It is a flaw of empathy that we struggle to negotiate the ownership of suffering - and that, in my experience at least, we seem to find it easier to respond to the plight of an individual than to the mass murder of a whole.

I am tiptoeing, here, around my own explanation and analysis. I am wrighting, as opposed to writing, it out. If I can keep my foot out of my mouth, that would be a good start.

Beth reaches for Lot
Empathy and sympathy are dangerous, too, in that experiencing them whilst forcing ourselves to look at images of atrocity make us "feel we are not accomplices to what caused the suffering". If we look beyond the individual, do the multiplication to make the many Beths and Lots, we begin, too, to feel that "the sufferings and misfortunes are too vast, too irrevocable, too epic to be much changed by any local political intervention". Both of these systems allow for personal detachment, both from the event itself and from any responsibility to do anything other than remember it. "Lest we forget", we mumble as we file passed - and then we go home and put the kettle on and watch reruns of QI.

What the Inevitability of Fate does, then, is offer us a way in to the whole through the individuals Beth and Lot. There is a narrative to follow, but there is little to stop you wandering from tableau to tableau in any order you choose, doubling back to see them again or working backwards. It is still a flat image, yes, contained by the computer screen, but it utilises the liminal space of the virtual as best it can, and employs movement and sound in really interesting ways. Things spring up out of nowhere, other things drop down. You dance, you fly, you hide, you climb. You are bombarded, literally. You are given space to think.
 
There is no accusation in the installation, not pointed fingers. From the beginning, Borchovski has really worked to make the audience feel watched, but that watching is done by a faceless, nameless power that seems to be omnipotent, omnipresent. Placards fly up from the ground bearing the new rules for the new regime, and the voices that repeat them are heavily distorted, inhuman. You are watched by floating, disembodied eyeballs.

you are not allowed
A real effort has been made to include the audience in the narrative, with countless poseballs dotted through the tableaux allowing you to literally insert yourself into the frame. You do not, at any point, however, take the place of Beth or of Lot in any (virtually) physical sense. We are alongside, witnessing, sometimes joining in.

Happy Birthday, Lot!
 
up
 
in happier times
There are no images of atrocity, no reliance on the familiar photographs of the Holocaust that we have come to accept as part of a social consciousness (although there are some photos on display in the sim, they are not emblazoned across the walls and floors and burned onto the retina). Nothing about the scenes feels familiar in any boring, dismissive way, and there is so much going on that the act of looking and exploring never gets boring. At no point, either, does it become too much. The semiotics, as I have said, are recognisable, understandable, but not stale. 

Ultimately, I think the sim works because it can be understood as an expression and memorial of grief - Beth's grief for her daughter, Lot, who goes missing and can safely be presumed dead. We aren't asked to appropriate the horror that befell people who died before most of us were even born, and we aren't told to take to the streets and hang the descendents of those responsible. We aren't asked to imagine that we ourselves have been tortured or killed. We have all, at some point or another, felt the fear of potentially losing a loved one, and the personal horror of that is easily transmutable from the all-too-human and contorted faces of the models before us. 
 
Honestly, I think their expressions are the most human things I have ever seen in Second Life.

Lot and a forbidden book
Beth, in grief
 Again, personal grief is an individual route into an otherwise enormous and difficult subject matter, and taking such a personal interest in an event that categorically did not happen to you has criticism.
 
So much more could be said about this sim, and where it might fit within a canon of memorials and installations. I haven't touched upon the props we are given and told to wear as you follow the narrative (and which have an afterlife as they remain in your inventory when you leave the event). I haven't talked about the use of light, or the installation walls which are covered with names we assume are the names of the dead. I haven't made any kind of list of symbols for further analysis, and I haven't reached for any text books beyond Sontag's Regarding the Pain of Others from which I have source all of the academic quotes in this post (if you'd like specific references, I will gladly give them). I haven't touched at all on the performance of guilt, nor on the significance of a memorial in an ephemeral realm. There is criticism in abundance of everything I have brought up here, but I wanted to focus now on what the sim achieved (which I think is a lot) and not what it may have wrongly assumed or been lacking in. But I think, for now, that I have written more than enough.
 
no chance
Thank you so much, Norah, for taking me here and letting me experience it with you. If you would like to visit the Inevitability of Fate, you can do so by clicking here - here! If you would like to share your opinions, comments are always welcome.

Sunday, 13 April 2014

Paradise Lost

Good company
Yesterday, I was lucky enough to get the chance to see Paradise Lost, performed by the Basilique Dance Company, in SL. Whilst I'd seen some of Basilique's work at the MIAMAI BlackLabel fashion show in December, I hadn't seen anything like a full dance show, and I was really intrigued with the mechanics of the piece.

WARNING: this blog post contains spoilers. If you are going to see the show, I would strongly advise that you do not continue reading. It would be great if you'd come back later and let me know what you thought of it in the comments though :).

To continue:

I was rather pleasantly surprised. Using poses and animations embedded in our pew cushions and some controls similar to those of the Restrained Life Viewer, the audience were manipulated into interacting with the performance in a very immediate way and were, at a couple of points nearer the beginning of the performance, transformed from angels (a compulsory costume, sent to us before the show) into devils. For reasons I'm not wholly sure of, the company told us beforehand that this would happen, although knowing didn't take too much away from the spectacle of it actually happening. As devils, we danced and frolicked with the fallen Lucifer amongst the prim-fires of Hell. Watching your avatar get up and move and change into something else without your fingers anywhere near a keyboard or mouse creates a slightly bizarre out-of-virtual-body experience I hadn't even considered possible before.

Audience-devils and the prim-fires of Hell (the orange on the right there)
There was not an enormous cast, and a narrator with a beautiful reading voice told us pieces of the story at different intervals to help us to interpret the dance sequences and scenes. There was music to accompany the whole thing too - classical, and they seemed to repeat Lacrimosa a few times (unless I am mistaken, which is highly possible) which makes sense considering the subject matter of the show. 
 
The mechanics of the dance itself, I cannot describe because I don't know all the details. I don't know if the dancers make their own animations, or whether they scout pose and animations shops and create a collage of movements to make a bigger dance sequence. Does anybody reading this know? I'm not sure which of those methods would be more difficult. The amount of work undertaken to create a virtual show in which the cast dance for almost as hour must be insane.
 
The set was ingeniously set up so that alpha layers (think of them as invisibility cloaks) could be removed and replaced, effectively making whole vistas appear and disappear into thin air.  Little did we know that the pews (hidden in the above picture by an alpha) we had filed into at the start of the piece were hovering just a foot or so above a cloaked River Nile. 
 
The alphas made it quite difficult to move the camera around (imagine getting stuck pivoting a camera around an object you can't see - yup, it's as weird as it sounds) which I found I had to do on a number of occasions when the company's remote control of my camera stopped working. I think that small strangeness is worth it, though, for the spectacle of the scene revelation.

The Nile
There were some obvious issues with the performance. Despite the compulsory costuming and all of the tips Basilique gave us to improve our experience and decrease lag, the piece suffered immensely from lag. In places, it made the otherwise smooth dance moves seem stilted, and some of the more fantastical sets and costumes (like the prim fire in the picture further up, which seemed like an orange wall rather than flames for a little while) were slow to rez, leaving grey blocks in their place until they did. When there are this many avatars in one space with this much going on, however, lag is inevitable, and I think that each dance sequence lasted long enough for us to get the gist, even with lag interfering. There was always something to look at: the snowy winter world of Adam and Eve's exile and the wide River Nile were particularly impressive.

Adam and Eve are exiled. The audience, angels once more, look on
When you are performing in SL, you have the ability to bring in all these 'real' elements like grass and water and even weather systems of rain and snow, and it would be a shame not to take advantage of them. However, there's a reason we don't use actual grass and actual water and implement sprinkler systems in real life theatres, and that's because it's highly impractical for very little real gain. A theatre audience is usually willing to suspend disbelief and go with you if you tell them the bare space you are inhabiting is really a forest. This willful and happy desire to believe can be somewhat dampened, however, in the virtual world by lag, and thus I think there's a delicate balancing act in working out how much scenery is worth how much lag. Since lag in the first place is inevitable, the scenery provides a reinforcement, a back-up, to the stilted and sometimes slow-to-reveal-itself action, but it also works to increase that lag.
 
A question arose when Adam and Eve, enlightened with knowledge and feeling, for the first time, lust, decided to have sex. I expected the sex to be illustrated via a fiery, erotic dance, but in a surprise move Basilique decided to go for a more direct approach. What's more, they didn't use any vanilla missionary 'standard sex' or even especially loving and sensual kind of poses, but instead chose one that features Adam standing and sort of lifting Eve onto himself and bouncing her about like one of those little balls attached to a bat by a piece of elastic. Despite the seriousness of the moment (this is, after all, Adam and Eve sealing their fate as exiles from Eden and God's grace), I couldn't help but laugh, and I wonder why Basilique chose to make this departure from dance at that moment.

In terms of the story itself, Basilique introduced some really interesting aesthetics and ideas. God, appearing to watch Adam and Eve fall in love in the Garden of Eden, was green, and whilst this might seem to be a little pagan and hippie, it worked well with the earthy, natural feel of the Eden scene and the crowd of animals within it. Eden was organic, and that contrasted drastically with the dark rock red-and-black of Hell. The Archangel Michael looked seriously bad-ass, and wouldn't have been out of place if you'd popped him next to Ezio in Assassin's Creed.

The decision to make Lucifer female, and pointedly so, was also intriguing. It makes perfect sense, however, considering that the Blame For Everything Sinful falls to Eve, a woman, and that women are often considered in Biblical, mythological and historical contexts are being the origins or creatures of sin. That it is a woman who persuades Eve to eat the fruit, and a woman with whom God then wages war, opens up a whole can of gender worms. There were perhaps ways to explore this idea more, but they'd be dreams for another show, as I'm not sure they'd fit within this project as it is. 
 
I haven't read Paradise Lost, and I don't know whether any scripts exist for it and/or where Basilique drew the exact inspirations for the wording of their script. But the most interesting idea that arose from the way they told the story, for me, came with the description of Adam choosing to take a bite of the fruit. If I recall, the narrator told us that Adam, faced with Eve holding out to him the apple to bite, realised that Eve had betrayed God and knew she would be exiled. If Eve was exiled, Adam would be left alone in the Garden of Eden and, fearing loneliness, Adam took a bite of the apple too.
 
Eve offers Adam the apple
Whoa. Hold the phone. Back it up. In my interpretation of the narrator's words, Adam, surrounded by the love of God in the perfection of Eden, was lonely, and in the end chose companionship, love and sex with Eve over the safety, perfection and closeness of God. I do not claim to know whether Basilique intended for the audience to see it this way or not - this is strictly my understanding and imagination here. But I wonder how different the dance might be if Adam's loneliness, and Adam's decision to be with Eve rather than God were the focus of the story. Again, that's subject matter for a whole other show.

Witnessing this production was certainly an experience, and judging by the comments the audience were making as the dancers took their bows, it was enjoyed by the majority. With the limitations of SL and lag stacked against them, I applaud the ambition and the dedication of Basilique. I haven't heard of anyone else creating anything like this in SL, and a show of this magnitude is certainly an undertaking. To achieve so much and so well is fantastic. I think this is definitely a troupe to watch as they go forward and as SL and virtual technology gets cleverer and cleaner.

Tuesday, 10 December 2013

Bathed in Quicklime: a Ramble along the Golden Thread

quicklime
The Golden Thread appears to have been a great success. It sold out, so to speak, with audience members queuing for over an hour to get in and those that couldn't hopped on to the livestream to view it there. Since then, MIAMAI's BlackLabel Golden Thread Collection has appeared all over Flickr, and two trailer-style videos have been made of the event (links at the end). The venue itself is to remain open until the end of the month, so those who didn't manage to make it there in the flesh, so to speak, have chance to see it for the first time, and audience members a second. I promise that it's worth it.

I don't want a write a huge review here: it's already been done, and I find that often, after being in a show, it's difficult to write about it. Not because there's nothing to be said, but because there is so much to be said, and no real way to say it all. To speak only half of it would feel like a betrayal. What I want to do is write a summary here - a conclusion, if you will - that might go some way to explaining what this virtual performance was like to both SL and non-SL users alike.

The Golden Thread: on the floor at the MIAMAI store
The Golden Thread is an avant-garde fashion collection released by MIAMAI under their BlackLabel. Instead of releasing the collection with a 'normal' fashion show, CEO Monica Outlander organised what can only be described, kind of lamely, as an art event. She commissioned work to be produced by four groups - two dance groups, one acting troupe, and then sian and I - and built a vehicle that would transport the audience members from one performance to another. All of four took place on individual stages within a (purpose-built) dark and winding forest. There were lights, music, a very gracious host to explain what was going on, and, of course, the clothes themselves. Everything worn by the performers and the models is being sold in the MIAMAI store, and the forest is also dotted with associated artwork, some of which is now for sale. Information about all of the performers has been put into notecards and made available to those who wander the venue. 

The sheer amount of work and effort that went into the creation of this concept and this production is insane. 

Knowing I wouldn't have too much to do during the performance itself, I set myself up to take lots of photos of the event. However, it didn't end up being that way, and as a result, I only managed to snap one quick picture of Kitti before the show began. For no reason I can fathom, Monica asked me if I could mind operating the vehicle the audience travelled about on (doesn't she know I am still having driving lessons?! :P) and that took all of my concentration. All of the pictures used in this post where taken after the event, at the venue.

MIAMAI is, I think it's fair to say, a fashion giant if such a thing exists in SL. Mesh has come such a long way since I first blogged about it - and I was slow to the mesh party - but the new collection is just something else. The cut and texture of everything Monica has made are just incredible. You can genuinely almost reach out and feel them with your fingertips. My photos here don't do them justice. I can assure you that more will follow because I don't think I'm going to be wearing anything but the BlackLabel for a long time yet. This collection is a game-changer, I think, and it will be interesting to see if and how other fashion designers respond.

shadow cousins; Kitti and sian in costume
What was so remarkably unremarkable was that, come the day of the performance, working on this show in SL became exactly like working on a show in the real world - in my experience, anyway. The day began with panic as someone was sick and a script needed finishing. Then nobody turned up to the dress rehearsal, and not everybody received the message containing the time we were requested to arrive at the venue to set up. During the final show (we performed three consecutive shows), we had technology troubles and our wonderful host was forced to improvise off-script and keep the audience happy for a full ten minutes at least whilst we got it up and running again. I was interested to see how performing in Second Life might differ from performing in real life, and honestly, I think it's pretty similar.

Obviously, it was also completely different in a million ways, too. I could argue about physicality, and I didn't get the same kind of nervous shakes that I get every time I go on stage in real life. I could also talk about language barriers, and how this performance had much more of a global reach than anything IRL is likely to have without a physical tour. There is, too, the fact that I could leave my body standing on the stage beside sian, costumed and ready to perform, but have my screen focusing on the vehicle moving the audience around. I couldn't have been in two places at once IRL, although such a feat is often called for back-stage at a show on opening night. Let's not forget the danger with so many people occupying one small space that any one of us could have crashed at any time, effectively vanishing from the performance space and the entire world at any given point during the show. 

But for all intents and purposes, what happened and what went wrong and what went right and the general atmosphere was a very similar to my experiences of putting on a show in real life.

And, as I have said, it appears to have been a great success. It was really fantastic to meet Monica, and then to meet so many of the MIAMAI staff and models, and meeting other performers, particularly those who are professional SL dancers - doesn't that raise a lot of questions?! -, is always interesting. 


And I only swore at someone once. That's probably a record for me...so maybe performing online isn't like performing IRL after all ;).


Saturday, 7 December 2013

The Golden Thread

Hey - I'm back from the United States! After two severe winter weather warnings, rain that freezes upon impact with the ground, a metric fuck-ton of orange de-icer, and an aeroplane hit by lightning as it came into land in North Carolina, I somehow managed to make it back to England (four hours later than I was supposed to, but still). 

Just in time for this little no-longer-secret event at which I am appearing:

TONIGHT - see on Miamai's flickr stream here - here!

Because of my holiday, sian and I were unable to make the performance we might originally have wanted to, but what we have created instead is, I think, definitely worth experiencing (that's as close to blowing my own trumpet as I am going to get). It is only the third short story I have ever finished writing, and sian and I have worked on it (and worked on it) to make sure it's the best it can be. sian will be performing it live in voice - and she reads wonderfully. This is so much more than a (fantastic) fashion show. We really hope to see you there.

If my writing today isn't fantastic, blame jetlag. I lost six hours of life in turbulence somewhere over the Atlantic. It seems bizarrely appropriate to have stepped from the snowy forests of North-West Arkansas into the darkly beautifully forests of the Miamai show venue. You're really in for a treat.

Without further ado - the press release:
_________________________________________

MIAMAI
BlackLabel
...            The Golden Thread        ....
An Epiphany in Four Parts
The creatives of MIAMAI have gathered together for the fourth year of their triumphant Black Label series of fashion events. Join us as the year closes and wind your way into the forests of the night. Come, follow the Golden Thread on a journey that will take you to the heart of life and love.
______________________________________________
December 7th, 2013
   1st public show:  1.15 pm - 2.15 pm SLT
   2nd public show:  2.30 pm - 3.30 pm SLT
Location: SLURL
______________________________________________
  
Every attendant will be required to wear a mandatory outfit that will be provided upon reaching the event location.
Due to the nature of the event, the spots on the sim for each show are very limited ; however, we are providing different means to follow the show for those who can't get in:
. Livestream, to follow the event starting from 12pm SLT
. Live blogging on Plurk:
  http://www.plurk.com/MiamaiSL
. Live blogging on Facebook:
  http://www.facebook.com/pages/Miamai/309836555791103
After the event, the venue will be open to the visitors for a month.
______________________________________________
With the participation of:
  . Aesthetica
  . A:S:S
  . ContraptioN
  . Metatheodora
  . PXL Creations
  . Slouch Poses
  . Wasabi Pills
__________________________________________________
 
Performers:
  . The Basilique Performing Arts Company
  . sian pearl + Kitti Wytchwood
  . Spirit Light Dance Company
  . ChangHigh Trinity Sisters
___________________________________________________
 
Visual Artists:
"The Golden Thread":
  Aemeth Lysette
  Clem Velinov
  Ganymede Galaxy
 
"Anima"
  Dita Actor  
  Kynne Llewellyn
"A Story Of Details"
  Absinthe
  Anna Sapphire
  Calima Dufaux
  Carthalis Rossini
  Chii Kimagawa
  Dagmar Haiku
  Eve kazan
  Grazia Horwitz
  Harper Beresford
  Katime Vacano
  Lada Leeroy
  Nadja Baxter
  Petra Messioptra
  Saleena Hax
  Shae Sixpence
  Shortcake Sugarplum
  Tania Tebaldi
Machinima: Forren Ashford, Thalia Heckroth
 
__________________________________________________________
 
Sponsors:
VVON VOICIC™ ; Production House, Studio, Copy, Exhibit est. 2013
The Magazine
DavidThomas Scorbal Scripts
__________________________________________________________
Credits:
CONCEPT: Monica Outlander
DEVELOPMENT AND BUILDING: Faust Steamer, Pill Kanto
BLACKLABEL MODELS: Amita Yorcliffe, Anna Sapphire, AnnaG Pfeffer, Caoimhe Lionheart, Carley Benazzi, Dragonia DeCuir, Tania Tebaldi, Zaara123
BLACKLABEL MANAGEMENT: Grazia Horwitz, LaurelRose Anthony,Magenta DeVinna, Shae Sixpence, Shiloh Fouroux, Winter Jefferson